Description
His daily radio program
and their extinction
the eldest
simple dialogue
originally published in 1971 and cherished ever since
Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games Children's Art His daily radio programExposing a subculture often dismissed as "geeky" by mainstream America, Leaving Mundania is the story of live action role playing (LARP). A hybrid of games such as Dungeons & Dragons, historical reenactment, fandom, and good old fashioned pretend L. A. R. P. is thriving, and this book explores its multifaceted communities and related phenomena, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000
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